What Is In-App Purchase? Types, Fees and How to Sell Content in Your App

An in-app purchase is a payment made inside an app that unlocks content, a feature or a subscription, with Apple's App Store or Google Play handling the payment. For app owners, it is how you sell to people on their phones: you create products in your store accounts, the store takes a fee, and you receive the rest.

This guide covers the four types of in-app purchases, what Apple and Google charge, and how to sell content with them. If you just want to know what the "In-App Purchases" label means before you download an app, read what in-app purchase means in the App Store.

The four types of in-app purchases

Apple describes four types in its business models guide. Google Play uses similar building blocks: one-time products, and subscriptions with auto-renewing or prepaid plans.

TypeWhat it isContent exampleBest for
ConsumableUsed up, and can be bought againCredits that unlock single episodesGames and pay-per-use; rare in content apps
Non-consumableBought once and never expiresLifetime access to a course or audiobookFinished products people want to keep
Auto-renewable subscriptionCharged every period until the user cancelsMonthly access to a podcast or video libraryContent you add to regularly
Non-renewing subscriptionAccess for a fixed period; the user renews manuallyA season pass or a three-month programCourses or events with an end date

For most content businesses, auto-renewing subscriptions are the main product, because they match a steady flow of new content and bring in recurring revenue. Lifetime unlocks work well next to them for finished courses or audiobooks.

What Apple and Google charge

The store takes a commission on every in-app purchase. These are the main published rates as of October 2026. They change often, so check the linked pages before you set prices.

Apple App StoreGoogle Play
Standard rate30% (Apple)30% on revenue above the first $1M a year in most markets (Google)
Smaller developers15% in the Small Business Program, for developers with up to $1M in proceeds the year before15% on the first $1M of revenue each year in most markets
Auto-renewing subscriptionsYou keep 70% in a subscriber's first year of paid service and 85% after that (Apple)15% in most markets; 10% plus a 5% billing fee in the US, UK, EEA, Japan and Australia
Regional rulesDifferent terms in the EU from 1 October 2026 (Apple)Separate fee structure in the US, UK, EEA, Japan and Australia

Audiorista apps are published in your own Apple and Google developer accounts, so these rates apply to you directly and the stores pay your proceeds to you.

How in-app payments are changing the content business

Many creators and publishers used to rely on ads and sponsorships. In-app payments let audiences pay creators directly, with a payment method already saved on their phone. That has moved content businesses toward a mix: subscriptions for core fans, and one-off purchases for casual buyers who want a single course or audiobook. Content you publish often fits a subscription, and finished products fit a one-off purchase. Free content still matters, because it is how new people find you. Our guide to balancing free and premium content covers how to split it.

In-app purchases or web payments?

In-app purchases are the easiest path for buyers on iPhone and Android, who pay with their store account in a couple of taps. Web payments through a provider like Stripe usually cost less per transaction and give you the customer's name and email, which the app stores do not share, but the buyer has to pay on the web. Store rules on linking from an app to a web checkout differ by country and keep changing, so check them first. Many content businesses offer both.

How to sell content with in-app purchases

  1. Decide what is free and what is paid, and which model fits: subscription, lifetime unlock or both.
  2. Enroll in the Apple Developer Program and create a Google Play developer account. Our guide to getting an app on the App Store walks through the Apple side.
  3. In App Store Connect, sign the Paid Applications Agreement and add your tax and banking details. In Google Play Console, set up your merchant profile.
  4. Create your products: a subscription group and subscriptions in App Store Connect, and subscriptions with base plans in Google Play Console.
  5. Connect the products to your app's paywall. In Audiorista this is done through RevenueCat, which links the store products to your app.
  6. Test the purchase flow, then submit. Apple asks for a screenshot of your purchase screen when you submit a subscription for review.

In-app purchases in an Audiorista app

Audiorista apps can sell auto-renewing subscriptions on iOS and Android through RevenueCat, lifetime unlocks, and web purchases through Stripe. You can mix free and premium content, sell bundles, and use permission levels to decide which content each member sees. If you already sell on your own website, the Membership API can unlock the matching content in the app, as in a membership app. If your plan depends on game-style coins or credits, talk to us first, because the platform is built around subscriptions and unlocking content.

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FAQ

What are in-app purchases?

In-app purchases are payments made inside an app for content, features or subscriptions. On iPhone and Android, Apple and Google process the payment and take a commission before paying the app owner.

What types of in-app purchases are there on iOS?

Apple has four types: consumables, non-consumables, auto-renewable subscriptions and non-renewing subscriptions. Content apps mostly use auto-renewable subscriptions and non-consumable lifetime unlocks.

How much does Apple take from in-app purchases?

The standard rate is 30%. It is 15% for developers in the Small Business Program and for subscriptions after a subscriber's first year of paid service, and different terms apply in the EU.

Do I need in-app purchase software to sell subscriptions?

You need something that checks purchases and unlocks the right content on both iOS and Android. Many apps use a service like RevenueCat for this, and Audiorista apps use RevenueCat as standard.

Want to sell subscriptions to your audio, video or articles in your own app? See how Audiorista works for exclusive content apps.

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