How to Market Your App Before Launch: Pre-Launch and 90-Day Plan

To market your app before launch, decide exactly who it is for, collect signups from those people, prepare enough content that they have a reason to install, and use the App Store's pre-order and Google Play's pre-registration features so interest turns into installs on day one. Then plan what you publish in the first 90 days, because most of the work of keeping new users starts after launch day.

Start with who the app is for

A pre-launch plan only works if you can describe your user in one sentence: who they are, what they want from the app and why they would pay for it. "Runners training for their first marathon who want weekly audio coaching" gives you something to work with. "Anyone interested in fitness" does not.

Most content businesses already have this audience somewhere: newsletter readers, podcast listeners, students, members or social followers. Start there, because these people already trust you. Paid ads come later.

A pre-launch checklist, step by step

Start six to eight weeks before your planned launch date. That gives you time for testing and store review without rushing.

  1. Write the promise: one headline and two or three sentences on what the app gives people. Reuse it in your store listing, emails and posts.
  2. Open a waiting list. A simple landing page with an email signup is enough. Offer something real for joining, such as early access or a free episode.
  3. Prepare launch content. Have enough in the app on day one that a new user finds several things worth their time, and plan what comes next.
  4. Run a beta. Invite a small group from your audience to test the app through TestFlight on iOS and Firebase App Distribution on Android, and ask what confused them.
  5. Set up your store listings. Title, subtitle, screenshots and description decide whether people install. Our guide to app store optimization covers the details.
  6. Open pre-orders or pre-registration. Both stores let people sign up before release (see below).
  7. Plan launch week. Write the announcement email and social posts in advance.

Leave room for app review. Apple says it reviews at least 50% of submissions within 24 hours and 90% within 48 hours, and a rejection adds another round. Our guide on how to get an app on the App Store explains the process.

Use pre-orders and pre-registration

Apple lets you offer a new app for pre-order with a release day 2 to 180 days after the pre-order is published. On release day the app downloads automatically to the devices of people who pre-ordered, and they get a notification.

Google Play has pre-registration, which can run for up to 90 days per country. At launch, pre-registered users get a push notification from Google Play, and eligible devices install the app automatically. Newer personal developer accounts must meet testing requirements first. If you also want paid reach on Android, Google Ads offers App campaigns for pre-registration; see our guide to Google Ads for app installs.

Give people a taste before launch

The easiest pre-launch content is a sample of what the app will hold: a trailer, a first episode, a short lesson. Post it where your audience already is and link to the waiting list.

If you build with Audiorista, two features help here. Share pages give an individual title its own branded landing page with a custom link, which works well for campaigns. On Business and Enterprise plans, podcast distribution lets you publish teaser episodes to Apple Podcasts and Spotify through an RSS feed, with full episodes kept inside your app.

Your 90-day content launch plan

Launch day gets attention. The weeks after decide whether people stay. A 90-day plan keeps you publishing steadily instead of emptying your backlog in week one.

PeriodGoalWhat to publishWhat to watch
Days 1–30Get your existing audience to installLaunch announcement, a strong first series, new items weeklyInstalls, signups, first subscriptions
Days 31–60Build a habitA regular release day, follow-ups to what users finished, premium items for subscribersWhat users play and finish, returning users
Days 61–90Grow beyond your first audienceMore of what worked, user feedback turned into new content, a first paid testSubscriptions, cancellations, cost per new subscriber

Repurpose as you go: one recorded session can become an episode, a video clip, a written summary and a social post. Use push notifications (Audiorista Business plan and up) to tell users when something new arrives, and keep a mix of free and premium content so new users can try before they pay.

What to measure

Before launch, track waiting-list signups and how many beta testers actually use the app. After launch, look at installs, subscriptions and what people play and finish. In Audiorista, listening and viewing analytics show which content holds attention, and subscription data comes from RevenueCat for App Store and Google Play and from Stripe for the web. If users stop after the first item, fix the content before spending on promotion.

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FAQ

How do you market an app before launch?

Define your target user, build a waiting list from your existing audience, share sample content, run a beta and open App Store pre-orders or Google Play pre-registration so signups install on launch day.

What should an app launch marketing plan include?

A clear promise, a waiting list, launch content, store listings, a launch-week schedule and a content plan for the first 90 days, plus the numbers you will track.

How early should you start pre-launch marketing for an app?

Six to eight weeks is a practical minimum for most content apps. It leaves time to collect signups, run a beta and get through app review.

What is a 90-day content launch plan?

A schedule of what you publish in the first three months after launch, in phases for getting installs, building a habit and growing.

Planning a content app launch? See how Audiorista helps you launch a branded subscription app for your audio, video and text content on iOS, Android and the web.

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